Leo isn’t exactly engaging hero material, and overall, the script suffers from an inability to give its characters distinct voices that match their diversified backgrounds. I could make do with all of that if the cast were better written. There are several tropes of the genre at play here, including a luxurious ship you travel on, a coliseum you’re forced to do battle in, stoic heroes who don’t want your help but appreciate you anyway, and a protagonist suffering an attack of explosive amnesia. Upon escaping back to the human realm, he joins up with the mysterious Kina and the two set off to unravel the mysteries of mechteria, a mechanical invasive species that is slowly destroying their world. You play as Leo, a thief who begins his journey in the machine realm on the run from robots trying to kill him. This is a pretty run-of-the-mill tale of a band of adventurers saving the world. When you have large groups of enemies standing against you, it’s easy to line up attacks that strike multiple foes.įor as forward-thinking as its battle systems and art direction are, the one aspect of Fantasian that does feel dated is its story. Not only does this making grinding for experience a snap, as you usually see massive amounts of XP when these battles are over, but as I said above, they are a great showcase for the battle system. Dimengeon Battles start with a large group of enemies depending on how many you’ve collected, with each defeated foe getting replaced by more enemies until you’ve exhausted all the monsters you collected. When you first obtain this ability, you can collect up to 30 monsters before you’re forced to fight them. But rather than bogging players down with the pitfalls traditionally associated with such encounters, the game gives you the ability to “collect” all of the monsters you randomly encounter on their journey and fight them in what is known as a “Dimengeon Battle”. Unlike a lot of its modern contemporaries that put enemies directly on the map, Fantasian uses random encounters. It’s a pretty genius and engaging system one starts to shine when you unlock the ability to send monsters to the Dimengeon. Magic attacks can be curved, so if you have some big oaf right up front with a shield down stopping any shot you send its way, you can bend your spell around them like James McAvoy in Wanted. Some abilities will ensnare foes if they’re within the attack radius, while others allow you to strike any creature you can line your shot up with. The visual disconnect between the locations and the character designs wilted away quickly as I opened up more of this enchanting place and engaged in its magnificent combat system. And while they don’t exactly look like they belong in this diorama world, they don’t really look out of place either. The overworld map is a traditional 3D map, and all of the characters, NPCs, and monsters that you encounter are 3D models. Not everything in Fantasian has been handcrafted and scanned into the game. There is so much detail in each space, and it’s a bit mind-boggling to see how intricate of a world its artists could create on such a small scale. These sets and locations are brilliantly designed with Mistwalker employing several model shops to bring the game to life. And let me just get this out of the way right now: this game is stunning. Dubbed a “Diorama Adventure RPG,” it uses more than 150 handmade dioramas to create most of its world. If you’ve been paying attention to Fantasian at all over the past few weeks, it’s probably because Mistwalker has been dropping absolutely gorgeous screenshots of the title in the lead-up to its launch.
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