However, make sure to read all of them at least once. Generally, you can freely sell too, as long as they are not marked as quest items (they will appear in the "quest item" tab and have a "watermark" that identifies them as such). If the weight is above 0 (typically from 0.05 to 2lb), then sell away.īooks and documents These will end up adding a ton of weight if you keep them around, as each weights 2lb, and they will also clutter your inventory very fast. As a rule of thumb, if the item has a weight value of 0, then it is valuable in some situation, and the reason it was given that weight is so you can keep it in the inventory all game long without having it drag you down. Same as the fake food items, just can just sell them manually, but this gets a little tricky at times because there are actually useful items that go into that tab and are not marked as quest items, such as some key items that open doors, or begin special interactions with certain NPCs or quests. You can identify those because they will also be in the "miscellaneous" inventory tab generally. Untagged junk Just like food, some junk doesn't have the "junk" tag in its code, and the "bulk selling" option won't sweep them from your inventory. Don't think it twice, they are dead weight and space. The only solution is to sell them manually. It will add weight to your inventory and never be of use to you. Unfortunately, the tag is everything when the system calls the function that identifies the utility of the item, so cheese that is not tagged as food, or with a tag that the game hasn't been coded to interpret as an ingredient, won't work as the ingredient it looks like. I'm a massive organization freak, and I hate when I have to keep around things that I don't know if they are useful or not, I love maxing my inventory space efficiency to its limits, so here's some extra tips.įake food: There is a mismatch with the item tagging from Owlcat's code that affects a variety of items. If only they separated ingredients, potions and spells in separate tabs… I'm trying to organize the inventory a little bit, like placing potions and spells to the bottom so they don't mix with all the junk, but they made it harder in WotR new rows are not created anymore until every single cell is occupiedīut it's nice that all current companions are always accessible through inventory, to switch items as soon as possible. I really wish they had a less messy inventory. Sell the spells that don't make sense depending on your choices.įind and keep Magic Essence, at least until the beginning of act 2. And wands, they come in handy when spells are depleted. Keep any ingredient obviously (some are heavy though, store them in the chest). Headband of Inspired Wisdom for whoever has most Religion, to increase the odds with the protection ritual when resting). Any boost item that you may have to use when resting or managing the kingdom, even if you don't use them in combat (like for ex. Sometimes there's an associated quest, though I suspect most of them could safely be sold too. Except the named ones and special-looking items (like Radiance) - you have to open the info panel to see, it's not always shown on the tooltip unfortunately. Now, if a weapon or gear cannot immediately replace another one, I'm usually selling them. I have a tendency to keep them "in case a new companion joins", and it's rare I find it useful. Most difficult items to decide are gear and weapons. I usually put them in the personal chest. Save the items for the storyteller, like in Pathfinder (items that an 'artisan can restore', or the Elven's notes that he required), because they're too easy to discard by mistake. You can safely use the 'bulk selling' button to eliminate most of the junk.
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